

The main gamemode is a guild based full-loot pvp map. It is actually NOT a good game for people who like RvR.

And this is one of its many problems: basically every game mechanic is far worse than in any other comparable game and it brings nothing really good or new to the table. The combat at the moment in Crowfall is nowhere near the same level of polish as GW2 and Wildstar, like seriously sub-par in comparision. Please don't get pulled in by the overly positive spin. I am looking forward to trying it out - when it releases, not before! I absolutely give them props on many levels: they are further along in development, they are way more transparent, and they are drama-free compared to many other KS projects. I do not believe they will have a chance to change this at this point in the development process. I also mentioned I personally have no problem with floatier combat systems. What you quote here is just my follow-up explanation to Ungood about what I understand by "floaty". I did mention that I was relaying things I heard from others in YT videos. So I am not endorsing this game, but it is a rare gem that will make it to market and not be a total POS. I personally NEVER preorder or FUND a game (I have offered to fund development hours on established launched games to fix stuff for the community). Hey, I'm glad you're debating a game's mechanics in prelaunch. It's just the impression that the combat leaves, nothing objective to it. Strikes do not feel very impactful, with little weight. Gonne be honest, I have no idea what you mean by floaty.
